
Arc Graphics 130V
Popular choices:

GeForce GTX 1050 (Mobile)
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Head-to-Head Verdict, Benchmarks, Value & Long-Term Outlook
This comparison brings together gaming FPS, raw graphics performance, VRAM, feature set, power efficiency, pricing context, and long-term value so you can see which GPU actually makes more sense.
Arc Graphics 130V
2024Why buy it
- β Delivers 100+% more G3D Mark for each dollar spent, at 15.0 vs 0 G3D/$ ($300 MSRP vs Unknown MSRP).
- β Draws 15W instead of 50W, a 35W reduction.
Trade-offs
- βLess VRAM, with Unknown vs 4 GB for high-resolution textures and newer games.
- βPoor future-proofing: 2024-era hardware with Unknown of VRAM is already a legacy-tier option for modern games.
GeForce GTX 1050 (Mobile)
2025Why buy it
- β 100+% more VRAM for high-resolution textures and newer games (4 GB vs Unknown).
- β More future proof: Blackwell (2024β2025) on 3nm with a newer platform for upcoming games.
- β More future proof: Blackwell (2024β2025) on 3nm with a newer platform for upcoming games.
Trade-offs
- βLower G3D Mark per dollar, at 0 vs 15.0 G3D/$ (Unknown MSRP vs $300 MSRP).
- β233.3% higher power demand at 50W vs 15W.
Arc Graphics 130V
2024GeForce GTX 1050 (Mobile)
2025Why buy it
- β Delivers 100+% more G3D Mark for each dollar spent, at 15.0 vs 0 G3D/$ ($300 MSRP vs Unknown MSRP).
- β Draws 15W instead of 50W, a 35W reduction.
Why buy it
- β 100+% more VRAM for high-resolution textures and newer games (4 GB vs Unknown).
- β More future proof: Blackwell (2024β2025) on 3nm with a newer platform for upcoming games.
- β More future proof: Blackwell (2024β2025) on 3nm with a newer platform for upcoming games.
Trade-offs
- βLess VRAM, with Unknown vs 4 GB for high-resolution textures and newer games.
- βPoor future-proofing: 2024-era hardware with Unknown of VRAM is already a legacy-tier option for modern games.
Trade-offs
- βLower G3D Mark per dollar, at 0 vs 15.0 G3D/$ (Unknown MSRP vs $300 MSRP).
- β233.3% higher power demand at 50W vs 15W.
Quick Answers
So, is Arc Graphics 130V better than GeForce GTX 1050 (Mobile)?
Which one is more future-proof for 2026 and beyond?
Which one is the smarter buy today, not just the cheaper card?
When does GeForce GTX 1050 (Mobile) make more sense than Arc Graphics 130V?
Games Benchmarks
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 9800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.

Path of Exile 2
| Preset | Arc Graphics 130V | GeForce GTX 1050 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 85 FPS | 78 FPS |
| medium | 74 FPS | 68 FPS |
| high | 54 FPS | 54 FPS |
| ultra | 35 FPS | 35 FPS |
| 1440p | ||
| low | 69 FPS | 71 FPS |
| medium | 60 FPS | 61 FPS |
| high | 40 FPS | 43 FPS |
| ultra | 25 FPS | 28 FPS |
| 4K | ||
| low | 26 FPS | 26 FPS |
| medium | 25 FPS | 24 FPS |
| high | 16 FPS | 16 FPS |
| ultra | 14 FPS | 14 FPS |

Counter-Strike 2
| Preset | Arc Graphics 130V | GeForce GTX 1050 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 121 FPS | 91 FPS |
| medium | 85 FPS | 63 FPS |
| high | 58 FPS | 46 FPS |
| ultra | 39 FPS | 30 FPS |
| 1440p | ||
| low | 80 FPS | 51 FPS |
| medium | 48 FPS | 30 FPS |
| high | 35 FPS | 21 FPS |
| ultra | 26 FPS | 15 FPS |
| 4K | ||
| low | 38 FPS | 18 FPS |
| medium | 25 FPS | 11 FPS |
| high | 20 FPS | 9 FPS |
| ultra | 14 FPS | 7 FPS |

League of Legends
| Preset | Arc Graphics 130V | GeForce GTX 1050 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 203 FPS | 201 FPS |
| medium | 162 FPS | 161 FPS |
| high | 135 FPS | 134 FPS |
| ultra | 101 FPS | 100 FPS |
| 1440p | ||
| low | 152 FPS | 151 FPS |
| medium | 122 FPS | 121 FPS |
| high | 101 FPS | 100 FPS |
| ultra | 76 FPS | 75 FPS |
| 4K | ||
| low | 101 FPS | 100 FPS |
| medium | 81 FPS | 80 FPS |
| high | 68 FPS | 67 FPS |
| ultra | 51 FPS | 50 FPS |

Valorant
| Preset | Arc Graphics 130V | GeForce GTX 1050 (Mobile) |
|---|---|---|
| 1080p | ||
| low | 141 FPS | 159 FPS |
| medium | 109 FPS | 131 FPS |
| high | 88 FPS | 116 FPS |
| ultra | 72 FPS | 93 FPS |
| 1440p | ||
| low | 104 FPS | 116 FPS |
| medium | 81 FPS | 96 FPS |
| high | 64 FPS | 86 FPS |
| ultra | 51 FPS | 68 FPS |
| 4K | ||
| low | 63 FPS | 66 FPS |
| medium | 49 FPS | 54 FPS |
| high | 40 FPS | 44 FPS |
| ultra | 30 FPS | 33 FPS |
Technical Specifications
Side-by-side comparison of Arc Graphics 130V and GeForce GTX 1050 (Mobile)

Arc Graphics 130V
Arc Graphics 130V
The Arc Graphics 130V is manufactured by Intel. It was released in September 24 2024. It features the XeΒ² architecture. The boost clock speed is 1850 MHz. It has 7 shading units. The thermal design power (TDP) is 15W. Manufactured using 3 nm process technology. G3D Mark benchmark score: 4,510 points.

GeForce GTX 1050 (Mobile)
GeForce GTX 1050 (Mobile)
The GeForce GTX 1050 (Mobile) is manufactured by NVIDIA. It was released in January 2 2025. It features the Blackwell 2.0 architecture. It has 3584 shading units. The thermal design power (TDP) is 50W. Manufactured using 3 nm process technology. G3D Mark benchmark score: 4,463 points.
Graphics Performance
The Arc Graphics 130V scores 4,510 and the GeForce GTX 1050 (Mobile) reaches 4,463 in the G3D Mark benchmark β just a 1.1% difference, making them near-identical in rasterization performance. The Arc Graphics 130V is built on XeΒ² while the GeForce GTX 1050 (Mobile) uses Blackwell 2.0, both on a 3 nm process. Shader units: 7 (Arc Graphics 130V) vs 3,584 (GeForce GTX 1050 (Mobile)).
| Feature | Arc Graphics 130V | GeForce GTX 1050 (Mobile) |
|---|---|---|
| G3D Mark Score | 4,510+1% | 4,463 |
| Architecture | XeΒ² | Blackwell 2.0 |
| Process Node | 3 nm | 3 nm |
| Shading Units | 7 | 3584+51100% |
Advanced Features (DLSS/FSR)
The GeForce GTX 1050 (Mobile) gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The Arc Graphics 130V relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | Arc Graphics 130V | GeForce GTX 1050 (Mobile) |
|---|---|---|
| Upscaling Tech | Upscaling support | Upscaling support |
| Frame Generation | Not Supported | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | NVIDIA Reflex |
Video Memory (VRAM)
The Arc Graphics 130V comes with 0 MB of VRAM, while the GeForce GTX 1050 (Mobile) has 4 GB. The GeForce GTX 1050 (Mobile) offers 100+% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: System vs 128-bit.
| Feature | Arc Graphics 130V | GeForce GTX 1050 (Mobile) |
|---|---|---|
| VRAM Capacity | Shared | 4 GB |
| Memory Type | Shared | GDDR5 |
| Memory Bandwidth | System | 112 GB/s |
| Bus Width | System | 128-bit |
Display & API Support
DirectX support: 12.2 (Arc Graphics 130V) vs 12 (12_1) (GeForce GTX 1050 (Mobile)). Vulkan: 1.3 vs 1.3. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 3 vs 4.
| Feature | Arc Graphics 130V | GeForce GTX 1050 (Mobile) |
|---|---|---|
| DirectX | 12.2+2% | 12 (12_1) |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 3 | 4+33% |
Media & Encoding
Hardware encoder: Xe Media Engine (Arc Graphics 130V) vs NVENC (6th Gen) (GeForce GTX 1050 (Mobile)). Decoder: Xe Media Engine vs NVDEC (3rd Gen). Supported codecs: H.264,H.265,VP9,AV1,H.266 (Arc Graphics 130V) vs H.264,H.265 (HEVC),VP9 (GeForce GTX 1050 (Mobile)).
| Feature | Arc Graphics 130V | GeForce GTX 1050 (Mobile) |
|---|---|---|
| Encoder | Xe Media Engine | NVENC (6th Gen) |
| Decoder | Xe Media Engine | NVDEC (3rd Gen) |
| Codecs | H.264,H.265,VP9,AV1,H.266 | H.264,H.265 (HEVC),VP9 |
Power & Dimensions
The Arc Graphics 130V draws 15W versus the GeForce GTX 1050 (Mobile)'s 50W β a 107.7% difference. The Arc Graphics 130V is more power-efficient. Recommended PSU: 350W (Arc Graphics 130V) vs 350W (GeForce GTX 1050 (Mobile)). Power connectors: Integrated vs PCIe-powered. Typical load temperature: 85Β°C vs 80Β°C.
| Feature | Arc Graphics 130V | GeForce GTX 1050 (Mobile) |
|---|---|---|
| TDP | 15W-70% | 50W |
| Recommended PSU | 350W | 350W |
| Power Connector | Integrated | PCIe-powered |
| Length | 0mm | β |
| Height | 0mm | β |
| Slots | 0 | 0 |
| Temp (Load) | 85Β°C | 80Β°C-6% |
| Perf/Watt | 300.7+237% | 89.3 |
Value Analysis
The GeForce GTX 1050 (Mobile) is the newer GPU (2025 vs 2024).
| Feature | Arc Graphics 130V | GeForce GTX 1050 (Mobile) |
|---|---|---|
| MSRP | $300 | β |
| Codename | Lunar Lake iGPU | GN22-X2 |
| Release | September 24 2024 | January 2 2025 |
| Ranking | #463 | #nΓ£o classificado |
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