
GeForce GTX 465 vs Quadro 6000

GeForce GTX 465
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Quadro 6000
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Value Upgrade Path
This is the official ChipVERSUS Value Rating, comparing raw performance (G3D Mark) per dollar. Components placed above yours deliver better value for money.
Avg price is the current average price collected from markets across the web.
Performance Per Dollar
Performance Per Dollar Quadro 6000
Performance Comparison
About G3D Mark🏆 Chipversus Verdict
🚀 Performance Leadership
The Quadro 6000 is the superior choice for raw performance. It leads with a 1.4% higher G3D Mark score and 500% more VRAM (6 GB vs 1 GB). This advantage makes it significantly better for higher resolutions (1440p/4K) and graphic-intensive titles compared to the GeForce GTX 465.
| Insight | GeForce GTX 465 | Quadro 6000 |
|---|---|---|
| Performance | ❌Lower raw frame rates (-1.4%) | ✅Leading raw performance (+1.4%) |
| Longevity | 🛑Obsolete Architecture (2010 / Fermi (2010−2014)) | 🛑Obsolete Architecture (2010 / Fermi (2010−2014)) |
| Ecosystem | Supports FSR Upscaling | Supports FSR Upscaling |
| VRAM | ❌ Less VRAM capacity | ✅ More VRAM (+500%) |
| Efficiency | Normal Efficiency | Normal Efficiency |
| Case Fit | 📏 Compact / SFF Friendly | — |
💎 Value Proposition
The GeForce GTX 465 offers a compelling cost-to-performance ratio. While both GPUs are considered legacy components by modern standards, the GeForce GTX 465 holds the technical lead. Priced at $40 (vs $150), it costs 73% less, resulting in a 269.7% higher cost efficiency score.
| Insight | GeForce GTX 465 | Quadro 6000 |
|---|---|---|
| Cost Efficiency | ✅Better overall value (+269.7%) | ❌Lower cost efficiency |
| Upfront Cost | ✅More affordable ($40) | ⚠️Higher upfront cost ($150) |
Performance Check
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 7800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.
Technical Specifications
Side-by-side comparison of GeForce GTX 465 and Quadro 6000

GeForce GTX 465
The GeForce GTX 465 is manufactured by NVIDIA. It was released in May 31 2010. It features the Fermi architecture. The core clock speed is 607 MHz. It has 352 shading units. The thermal design power (TDP) is 200W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 2,654 points. Launch price was $279.

Quadro 6000
The Quadro 6000 is manufactured by NVIDIA. It was released in December 10 2010. It features the Fermi architecture. The core clock speed is 574 MHz. It has 448 shading units. The thermal design power (TDP) is 204W. Manufactured using 40 nm process technology. G3D Mark benchmark score: 2,692 points. Launch price was $4,399.
Graphics Performance
The GeForce GTX 465 scores 2,654 and the Quadro 6000 reaches 2,692 in the G3D Mark benchmark — just a 1.4% difference, making them near-identical in rasterization performance. The GeForce GTX 465 is built on Fermi while the Quadro 6000 uses Fermi, both on a 40 nm process. Shader units: 352 (GeForce GTX 465) vs 448 (Quadro 6000). Raw compute: 0.8554 TFLOPS (GeForce GTX 465) vs 1.028 TFLOPS (Quadro 6000).
| Feature | GeForce GTX 465 | Quadro 6000 |
|---|---|---|
| G3D Mark Score | 2,654 | 2,692+1% |
| Architecture | Fermi | Fermi |
| Process Node | 40 nm | 40 nm |
| Shading Units | 352 | 448+27% |
| Compute (TFLOPS) | 0.8554 TFLOPS | 1.028 TFLOPS+20% |
| ROPs | 32 | 48+50% |
| TMUs | 44 | 56+27% |
| L1 Cache | 704 KB | 896 KB+27% |
| L2 Cache | 512 KB | 768 KB+50% |
Advanced Features (DLSS/FSR)
| Feature | GeForce GTX 465 | Quadro 6000 |
|---|---|---|
| Upscaling Tech | FSR 2.1 (Compatible) | FSR 1.0 (Software) |
| Frame Generation | FSR 3 (Compatible) | Not Supported |
| Ray Reconstruction | No | No |
| Low Latency | Standard | Standard |
Video Memory (VRAM)
The GeForce GTX 465 comes with 1 GB of VRAM, while the Quadro 6000 has 6 GB. The Quadro 6000 offers 500% more capacity, crucial for higher resolutions and texture-heavy games. Bus width: 256-bit vs 64-bit. L2 Cache: 512 KB (GeForce GTX 465) vs 768 KB (Quadro 6000) — the Quadro 6000 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | GeForce GTX 465 | Quadro 6000 |
|---|---|---|
| VRAM Capacity | 1 GB | 6 GB+500% |
| Memory Type | GDDR5 | GDDR5 |
| Bus Width | 256-bit+300% | 64-bit |
| L2 Cache | 512 KB | 768 KB+50% |
Power & Dimensions
The GeForce GTX 465 draws 200W versus the Quadro 6000's 204W — a 2% difference. The GeForce GTX 465 is more power-efficient. Recommended PSU: 550W (GeForce GTX 465) vs 350W (Quadro 6000). Power connectors: 2x 6-pin vs PCIe-powered.
| Feature | GeForce GTX 465 | Quadro 6000 |
|---|---|---|
| TDP | 200W-2% | 204W |
| Recommended PSU | 550W | 350W-36% |
| Power Connector | 2x 6-pin | PCIe-powered |
| Length | 241mm | — |
| Height | 111mm | — |
| Slots | 2 | — |
| Temp (Load) | 85 | — |
| Perf/Watt | 13.3 | 13.2 |
Value Analysis
The GeForce GTX 465 launched at $279 MSRP and currently averages $40, while the Quadro 6000 launched at $4399 and now averages $150. The GeForce GTX 465 costs 73.3% less ($110 savings) at current market prices. Performance per dollar (G3D Mark / price): 66.3 (GeForce GTX 465) vs 17.9 (Quadro 6000) — the GeForce GTX 465 offers 270.4% better value.
| Feature | GeForce GTX 465 | Quadro 6000 |
|---|---|---|
| MSRP | $279-94% | $4399 |
| Avg Price (30d) | $40-73% | $150 |
| Performance per Dollar | 66.3+270% | 17.9 |
| Codename | GF100 | GF100 |
| Release | May 31 2010 | December 10 2010 |
| Ranking | #618 | #615 |
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