
Quadro RTX 4000 vs GeForce GTX 1650

Quadro RTX 4000
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GeForce GTX 1650
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Performance Spectrum - GPU
About G3D Mark
G3D Mark is a standard benchmark that measures graphics performance in real-world gaming scenarios. It simplifies comparing cards from different brands, where higher scores directly correlate with better fps and smoother gaming experiences.
Value Upgrade Path
This is the official ChipVERSUS Value Rating, comparing raw performance (G3D Mark) per dollar. Components placed above yours deliver better value for money.
Avg price is the current average price collected from markets across the web.
Performance Per Dollar Quadro RTX 4000
Performance Per Dollar
Performance Comparison
About G3D Mark🏆 Chipversus Verdict
🚀 Performance Leadership
The Quadro RTX 4000 is the superior choice for raw performance. It leads with a 89.7% higher G3D Mark score and 100% more VRAM (8 GB vs 4 GB). This advantage makes it significantly better for higher resolutions (1440p/4K) and graphic-intensive titles compared to the GeForce GTX 1650.
| Insight | Quadro RTX 4000 | GeForce GTX 1650 |
|---|---|---|
| Performance | ✅Leading raw performance (+89.7%) | ❌Lower raw frame rates (-89.7%) |
| Longevity | 🛑Obsolete Architecture (2018 / Turing (2018−2022)) | Turing (2018−2022) (12nm) |
| Ecosystem | ✨ DLSS 3/4 + Frame Gen Support | Supports FSR Upscaling |
| VRAM | ✅ More VRAM (+100%) | ❌ Less VRAM capacity |
| Efficiency | Normal Efficiency | Normal Efficiency |
| Case Fit | 📏 Compact / SFF Friendly | 📏 Compact / SFF Friendly |
💎 Value Proposition
The GeForce GTX 1650 offers a compelling cost-to-performance ratio. Priced at $75 versus $220 for the Quadro RTX 4000, it costs 66% less. While it maintains lower overall performance, this results in a 54.7% higher cost efficiency score.
| Insight | Quadro RTX 4000 | GeForce GTX 1650 |
|---|---|---|
| Cost Efficiency | ❌Lower cost efficiency | ✅Better overall value (+54.7%) |
| Upfront Cost | ⚠️Higher upfront cost ($220) | ✅More affordable ($75) |
Performance Check
Real-world benchmarks and performance projections based on comprehensive hardware analysis and comparative metrics. Values represent expected performance on High/Ultra settings at 1080p, 1440p, and 4K. Modeled using a Ryzen 7 7800X3D reference profile to minimize specific CPU bottlenecks.
Note: Performance behavior can vary per game. Specific architectures may perform better or worse depending on game engine optimizations and API implementation.
Technical Specifications
Side-by-side comparison of Quadro RTX 4000 and GeForce GTX 1650

Quadro RTX 4000
The Quadro RTX 4000 is manufactured by NVIDIA. It was released in November 13 2018. It features the Turing architecture. The core clock ranges from 1005 MHz to 1545 MHz. It has 2304 shading units. The thermal design power (TDP) is 160W. Manufactured using 12 nm process technology. It features 36 dedicated ray tracing cores for enhanced lighting effects. G3D Mark benchmark score: 14,925 points. Launch price was $899.

GeForce GTX 1650
The GeForce GTX 1650 is manufactured by NVIDIA. It was released in April 23 2019. It features the Turing architecture. The core clock ranges from 1485 MHz to 1665 MHz. It has 896 shading units. The thermal design power (TDP) is 75W. Manufactured using 12 nm process technology. G3D Mark benchmark score: 7,869 points. Launch price was $149.
Graphics Performance
In G3D Mark, the Quadro RTX 4000 scores 14,925 versus the GeForce GTX 1650's 7,869 — the Quadro RTX 4000 leads by 89.7%. The Quadro RTX 4000 is built on Turing while the GeForce GTX 1650 uses Turing, both on a 12 nm process. Shader units: 2,304 (Quadro RTX 4000) vs 896 (GeForce GTX 1650). Raw compute: 7.119 TFLOPS (Quadro RTX 4000) vs 2.984 TFLOPS (GeForce GTX 1650). Boost clocks: 1545 MHz vs 1665 MHz.
| Feature | Quadro RTX 4000 | GeForce GTX 1650 |
|---|---|---|
| G3D Mark Score | 14,925+90% | 7,869 |
| Architecture | Turing | Turing |
| Process Node | 12 nm | 12 nm |
| Shading Units | 2304+157% | 896 |
| Compute (TFLOPS) | 7.119 TFLOPS+139% | 2.984 TFLOPS |
| Boost Clock | 1545 MHz | 1665 MHz+8% |
| ROPs | 64+100% | 32 |
| TMUs | 144+157% | 56 |
| L1 Cache | 2.3 MB+161% | 0.88 MB |
| L2 Cache | 4 MB+300% | 1 MB |
Advanced Features (DLSS/FSR)
A critical advantage for the Quadro RTX 4000 is support for DLSS 3 Frame Gen. This allows it to generate entire frames using AI/Algorithms, essentially doubling the frame rate in CPU-bound scenarios or heavy ray-tracing titles. The GeForce GTX 1650 lacks specific hardware/driver support for this native frame generation tier.The Quadro RTX 4000 gives access to NVIDIA DLSS (Deep Learning Super Sampling), widely regarding as the superior upscaling method for image quality. The GeForce GTX 1650 relies on FSR (FidelityFX Super Resolution), which is capable but generally slightly noisier than DLSS in motion.
| Feature | Quadro RTX 4000 | GeForce GTX 1650 |
|---|---|---|
| Upscaling Tech | DLSS 3.5 | FSR 2.1 (Compatible) |
| Frame Generation | DLSS 3.0 (Native) | FSR 3 (Compatible) |
| Ray Reconstruction | Yes (DLSS 3.5) | No |
| Low Latency | NVIDIA Reflex | Standard |
Video Memory (VRAM)
The Quadro RTX 4000 comes with 8 GB of VRAM, while the GeForce GTX 1650 has 4 GB. The Quadro RTX 4000 offers 100% more capacity, crucial for higher resolutions and texture-heavy games. Memory bandwidth: 448 GB/s (Quadro RTX 4000) vs 128 GB/s (GeForce GTX 1650) — a 250% advantage for the Quadro RTX 4000. Bus width: 256-bit vs 128-bit. L2 Cache: 4 MB (Quadro RTX 4000) vs 1 MB (GeForce GTX 1650) — the Quadro RTX 4000 has significantly larger on-die cache to reduce VRAM reliance.
| Feature | Quadro RTX 4000 | GeForce GTX 1650 |
|---|---|---|
| VRAM Capacity | 8 GB+100% | 4 GB |
| Memory Type | GDDR6 | GDDR5 |
| Memory Bandwidth | 448 GB/s+250% | 128 GB/s |
| Bus Width | 256-bit+100% | 128-bit |
| L2 Cache | 4 MB+300% | 1 MB |
Display & API Support
DirectX support: 12.2 (Quadro RTX 4000) vs 12 (GeForce GTX 1650). Vulkan: 1.1 vs 1.4. OpenGL: 4.6 vs 4.6. Maximum simultaneous displays: 4 vs 3.
| Feature | Quadro RTX 4000 | GeForce GTX 1650 |
|---|---|---|
| DirectX | 12.2+2% | 12 |
| Vulkan | 1.1 | 1.4+27% |
| OpenGL | 4.6 | 4.6 |
| Max Displays | 4+33% | 3 |
Media & Encoding
Hardware encoder: NVENC 7.0 (Quadro RTX 4000) vs NVENC 5th gen (Volta) (GeForce GTX 1650). Decoder: PureVideo HD VP10 vs NVDEC 4th gen. Supported codecs: MPEG-2,H.264,HEVC,VP9 (Quadro RTX 4000) vs H.264,H.265/HEVC,VP8,VP9 (GeForce GTX 1650).
| Feature | Quadro RTX 4000 | GeForce GTX 1650 |
|---|---|---|
| Encoder | NVENC 7.0 | NVENC 5th gen (Volta) |
| Decoder | PureVideo HD VP10 | NVDEC 4th gen |
| Codecs | MPEG-2,H.264,HEVC,VP9 | H.264,H.265/HEVC,VP8,VP9 |
Power & Dimensions
The Quadro RTX 4000 draws 160W versus the GeForce GTX 1650's 75W — a 72.3% difference. The GeForce GTX 1650 is more power-efficient. Recommended PSU: 500W (Quadro RTX 4000) vs 300W (GeForce GTX 1650). Power connectors: PCIe-powered vs None. Card length: 241mm vs 229mm, occupying 2 vs 2 slots. Typical load temperature: 80°C vs 70°C.
| Feature | Quadro RTX 4000 | GeForce GTX 1650 |
|---|---|---|
| TDP | 160W | 75W-53% |
| Recommended PSU | 500W | 300W-40% |
| Power Connector | PCIe-powered | None |
| Length | 241mm | 229mm |
| Height | 111mm | 111mm |
| Slots | 2 | 2 |
| Temp (Load) | 80°C | 70°C-13% |
| Perf/Watt | 93.3 | 104.9+12% |
Value Analysis
The Quadro RTX 4000 launched at $899 MSRP and currently averages $220, while the GeForce GTX 1650 launched at $149 and now averages $75. The GeForce GTX 1650 costs 65.9% less ($145 savings) at current market prices. Performance per dollar (G3D Mark / price): 67.8 (Quadro RTX 4000) vs 104.9 (GeForce GTX 1650) — the GeForce GTX 1650 offers 54.7% better value. The GeForce GTX 1650 is the newer GPU (2019 vs 2018).
| Feature | Quadro RTX 4000 | GeForce GTX 1650 |
|---|---|---|
| MSRP | $899 | $149-83% |
| Avg Price (30d) | $220 | $75-66% |
| Performance per Dollar | 67.8 | 104.9+55% |
| Codename | TU104 | TU117 |
| Release | November 13 2018 | April 23 2019 |
| Ranking | #154 | #323 |
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